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	<title>Comments for Charles Clements's Flash Blog</title>
	<link>http://charlesclements.net/blog</link>
	<description>Sharing knowledge and experience on Interactive.</description>
	<pubDate>Sun, 07 Sep 2008 21:10:03 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2</generator>

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		<title>Comment on APE Tutorial/Example 2 - Flash Physics Engine: Adding walls and multiple collisions by Stuart</title>
		<link>http://charlesclements.net/blog/2008/03/13/ape-tutorialexample-2-flash-physics-engine-adding-walls-and-multiple-collisions/#comment-653</link>
		<author>Stuart</author>
		<pubDate>Fri, 22 Aug 2008 17:02:58 +0000</pubDate>
		<guid>http://charlesclements.net/blog/2008/03/13/ape-tutorialexample-2-flash-physics-engine-adding-walls-and-multiple-collisions/#comment-653</guid>
		<description>Thanks for that - cool tutorial. Simple but very helpful. I noticed your last APE tutorial worked in FlexBuilder and I managed to get this one running in FB too so I'm very pleased with myself :) Looking forward to the next installment.

Also, I didn't seem to run into the above problem.

I checked out your Friendly's website - brilliant work!</description>
		<content:encoded><![CDATA[<p>Thanks for that - cool tutorial. Simple but very helpful. I noticed your last APE tutorial worked in FlexBuilder and I managed to get this one running in FB too so I&#8217;m very pleased with myself <img src='http://charlesclements.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> Looking forward to the next installment.</p>
<p>Also, I didn&#8217;t seem to run into the above problem.</p>
<p>I checked out your Friendly&#8217;s website - brilliant work!</p>
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		<title>Comment on APE Tutorial/Example 2 - Flash Physics Engine: Adding walls and multiple collisions by rillferfuh</title>
		<link>http://charlesclements.net/blog/2008/03/13/ape-tutorialexample-2-flash-physics-engine-adding-walls-and-multiple-collisions/#comment-639</link>
		<author>rillferfuh</author>
		<pubDate>Sun, 10 Aug 2008 01:01:45 +0000</pubDate>
		<guid>http://charlesclements.net/blog/2008/03/13/ape-tutorialexample-2-flash-physics-engine-adding-walls-and-multiple-collisions/#comment-639</guid>
		<description>It's amazing</description>
		<content:encoded><![CDATA[<p>It&#8217;s amazing</p>
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		<title>Comment on AS3 - Kool Dynamic Video Distortion: Part 1 by Marcus</title>
		<link>http://charlesclements.net/blog/2008/05/17/as3-kool-dynamic-video-distortion-part-1/#comment-635</link>
		<author>Marcus</author>
		<pubDate>Wed, 06 Aug 2008 00:21:16 +0000</pubDate>
		<guid>http://charlesclements.net/blog/2008/05/17/as3-kool-dynamic-video-distortion-part-1/#comment-635</guid>
		<description>Hello! Great Job, very interesting thing, i downloaded the source and i try to use an static image instead the webcam, but no luck...

Can you help me on this?

I change the line

mcBitmap.mcFlipped.addChild(vid)

instead vid, i change for a image loader...

thanks in advance</description>
		<content:encoded><![CDATA[<p>Hello! Great Job, very interesting thing, i downloaded the source and i try to use an static image instead the webcam, but no luck&#8230;</p>
<p>Can you help me on this?</p>
<p>I change the line</p>
<p>mcBitmap.mcFlipped.addChild(vid)</p>
<p>instead vid, i change for a image loader&#8230;</p>
<p>thanks in advance</p>
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		<title>Comment on Tweening a MovieClip&#8217;s timeline using TweenLite by admin</title>
		<link>http://charlesclements.net/blog/2008/01/24/tweening-a-movieclips-timeline-using-tweenlite/#comment-287</link>
		<author>admin</author>
		<pubDate>Sat, 07 Jun 2008 20:42:52 +0000</pubDate>
		<guid>http://charlesclements.net/blog/2008/01/24/tweening-a-movieclips-timeline-using-tweenlite/#comment-287</guid>
		<description>LOL, I've been called alot of things in my life Jack. Thanks for the comment. I've been pushing everyone I know to use TweenLite and TweenMax btw.</description>
		<content:encoded><![CDATA[<p>LOL, I&#8217;ve been called alot of things in my life Jack. Thanks for the comment. I&#8217;ve been pushing everyone I know to use TweenLite and TweenMax btw.</p>
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		<title>Comment on Tweening a MovieClip&#8217;s timeline using TweenLite by Jack</title>
		<link>http://charlesclements.net/blog/2008/01/24/tweening-a-movieclips-timeline-using-tweenlite/#comment-286</link>
		<author>Jack</author>
		<pubDate>Sat, 07 Jun 2008 20:25:57 +0000</pubDate>
		<guid>http://charlesclements.net/blog/2008/01/24/tweening-a-movieclips-timeline-using-tweenlite/#comment-286</guid>
		<description>I have no idea why I called you Andy, Charles :-)

I've been up way too long.</description>
		<content:encoded><![CDATA[<p>I have no idea why I called you Andy, Charles <img src='http://charlesclements.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>I&#8217;ve been up way too long.</p>
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		<title>Comment on Tweening a MovieClip&#8217;s timeline using TweenLite by Jack</title>
		<link>http://charlesclements.net/blog/2008/01/24/tweening-a-movieclips-timeline-using-tweenlite/#comment-285</link>
		<author>Jack</author>
		<pubDate>Sat, 07 Jun 2008 20:25:08 +0000</pubDate>
		<guid>http://charlesclements.net/blog/2008/01/24/tweening-a-movieclips-timeline-using-tweenlite/#comment-285</guid>
		<description>Nice work, Andy. 

Just so everyone knows, recent versions of TweenLite have this capability built-in. Just tween the special "frame" property. www.TweenLite.com

Cheers.</description>
		<content:encoded><![CDATA[<p>Nice work, Andy. </p>
<p>Just so everyone knows, recent versions of TweenLite have this capability built-in. Just tween the special &#8220;frame&#8221; property. <a href="http://www.TweenLite.com" rel="nofollow">www.TweenLite.com</a></p>
<p>Cheers.</p>
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		<title>Comment on 1000 free icons for FLEX by 1000 free icons for FLEX</title>
		<link>http://charlesclements.net/blog/2008/05/14/1000-free-icons-for-flex/#comment-194</link>
		<author>1000 free icons for FLEX</author>
		<pubDate>Wed, 14 May 2008 13:48:54 +0000</pubDate>
		<guid>http://charlesclements.net/blog/2008/05/14/1000-free-icons-for-flex/#comment-194</guid>
		<description>[...] TheSpot-er wrote an interesting post today onHere&#8217;s a quick excerptsilk.jpg. I came across this today. These free icons can come in handy for future app development. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] TheSpot-er wrote an interesting post today onHere&#8217;s a quick excerptsilk.jpg. I came across this today. These free icons can come in handy for future app development. [&#8230;]</p>
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		<title>Comment on I wanna go to Friendly&#8217;s!!!! by Rudy Barro 8ch2</title>
		<link>http://charlesclements.net/blog/2008/04/09/i-wanna-go-to-friendlys/#comment-143</link>
		<author>Rudy Barro 8ch2</author>
		<pubDate>Thu, 10 Apr 2008 17:45:45 +0000</pubDate>
		<guid>http://charlesclements.net/blog/2008/04/09/i-wanna-go-to-friendlys/#comment-143</guid>
		<description>Too dope man.  I created a sundae and printed it out for my kids. Now we just have to take a trip to Orlando to reach the nearest Friendly's and enjoy my creation. LOL.  But tight work.  I love the kids and the girl dunking the Cherry on top of the sundae. Also the way that crunchy toppings fall from the sky and bounce of the bowl is cool.  I'm sending the link to the site to a couple of friends.</description>
		<content:encoded><![CDATA[<p>Too dope man.  I created a sundae and printed it out for my kids. Now we just have to take a trip to Orlando to reach the nearest Friendly&#8217;s and enjoy my creation. LOL.  But tight work.  I love the kids and the girl dunking the Cherry on top of the sundae. Also the way that crunchy toppings fall from the sky and bounce of the bowl is cool.  I&#8217;m sending the link to the site to a couple of friends.</p>
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		<title>Comment on APE Tutorial/Example 2 - Flash Physics Engine: Adding walls and multiple collisions by Vern</title>
		<link>http://charlesclements.net/blog/2008/03/13/ape-tutorialexample-2-flash-physics-engine-adding-walls-and-multiple-collisions/#comment-142</link>
		<author>Vern</author>
		<pubDate>Thu, 10 Apr 2008 10:19:36 +0000</pubDate>
		<guid>http://charlesclements.net/blog/2008/03/13/ape-tutorialexample-2-flash-physics-engine-adding-walls-and-multiple-collisions/#comment-142</guid>
		<description>another nice tutorial...however, when I ran both examples on this page, APE did not know what a VectorForce(boolean,int,int) was.  Maybe the most recent version of APE (at this time) has a different API from your version or VectorForce is a custom class of your own. Both of your examples worked fine if i replaced VectorForce(bool,int,int)  with Vector(px,py)</description>
		<content:encoded><![CDATA[<p>another nice tutorial&#8230;however, when I ran both examples on this page, APE did not know what a VectorForce(boolean,int,int) was.  Maybe the most recent version of APE (at this time) has a different API from your version or VectorForce is a custom class of your own. Both of your examples worked fine if i replaced VectorForce(bool,int,int)  with Vector(px,py)</p>
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		<title>Comment on APE Tutorial 1 - Flash Physics Engine: Getting started by Vern</title>
		<link>http://charlesclements.net/blog/2008/03/05/ape-tutorial-1-flash-physics-engine-getting-started/#comment-141</link>
		<author>Vern</author>
		<pubDate>Thu, 10 Apr 2008 09:53:15 +0000</pubDate>
		<guid>http://charlesclements.net/blog/2008/03/05/ape-tutorial-1-flash-physics-engine-getting-started/#comment-141</guid>
		<description>awesome tutorial for someone looking to get his feet wet with APE...there's very little, as you said, out there for learning APE besides the actual APE documentation...please keep the ape tutorials coming!</description>
		<content:encoded><![CDATA[<p>awesome tutorial for someone looking to get his feet wet with APE&#8230;there&#8217;s very little, as you said, out there for learning APE besides the actual APE documentation&#8230;please keep the ape tutorials coming!</p>
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